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TBH I don't really understand your objection UML is a method of describing a design and, under normal circumstances, the design process will be iterative, even, in a lot of cases, before a line of code is written. The semantic difference between an "abstract class with all abstract methods, zero attributes and zero (owned) associations" and an "interface" is small and there should be no substantial issues in allowing a class of that type to be converted to an "interface" within the tool such that its representation, in a class diagram, matches the style of other interfaces. Whether or not Papyrus respects the metaclass hierarchy is irrelevant to this question of changing the nature of an element. I feel like I must be missing something, since this functionality has been in every other UML tool I've used. In the evaluation and analyzing the suitable integration method, we applied the different methods on homogeneous mobile applications and found that using ontology increased the detection percentage approximately by 11.3% in addition to guaranteed consistency.The question regarding classes and interfaces is that, since an interface is a model element that defines a set of operations that other model elements, such as classes, or components must implement, if I, let's say accidentally, realised half way through that the "class" I'd added and filled in was, in fact, totally abstract and was, therefore, an interface in those terms, why would there be a semantic issue in trying to convert the representation in Papyrus to an interface?Īlso, from the point of view of associations, since the "quick link" feature (or whatever it's called), when one end is connected to another element, pops up a list of 9 edges (a small subset of the total), if I select an Association Edge there, how can I constrain the association to be, for example, directional, Composite or Shared, and so on, since the "Properties" page of a plain Association Edge has very few options available. The results showed that there was a high positive relation between Modelio and Protégé which implies that the combination between both increases the accuracy level of the detection of anti-patterns. The results also showed the correlation between the selected tools which we used as Modelio, the Protégé platform, and the OLED editor of the OntoUML. "The anti-patterns in the class group" is the most group that has the maximum occurrences of anti-patterns and "The anti-patterns in the operation group" is the smallest one that has the minimum occurrences of the anti-patterns which are detected by the proposed method. The proposed method introduced a new classification of the anti-patterns divided into four groups. Results The proposed method detected 15 semantic and structural design anti-patterns which have appeared 1,262 times in a random sample of 29 mobile applications. We demonstrate a semantic integration method to reduce the incidence of anti-patterns using the ontology merging on mobile applications. Selecting a browser is not a criterion in this method because the proposed method is applied on a design level. We choose 29 mobile applications randomly. We present and test a new method that generates the OWL ontology of mobile applications and analyzes the relationships among object-oriented anti-patterns and offer methods to resolve the anti-patterns by detecting and treating 15 different design's semantic and structural anti-patterns that occurred in analyzing of 29 mobile applications. The proposed method is via reverse-engineering and ontology by using a UML modeling environment, an OWL ontology-based platform and ontology-driven conceptual modeling.
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Methods We proposed a general method to detect mobile applications' anti-patterns that can detect both semantic and structural design anti-patterns. Additionally, it guides developers to refactor their applications and consequently enhance their quality. Thus, the automatic detection of anti-patterns is a vital process that facilitates both maintenance and evolution tasks. However, catering to these imperatives may bring about poor outline decisions on design choices, known as anti-patterns, which may possibly corrupt programming quality and execution. Applications must be produced rapidly and advance persistently in order to fit new client requirements and execution settings.
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Abstract : Background Portable-devices applications (Android applications) are becoming complex software systems that must be developed quickly and continuously evolved to fit new user requirements and execution contexts.